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- ================================================================
- Title : SCARVES.WAD
- Author : Andrew Scarvell
- Email Address : chriss@sequent.com (elder brother doing younger
- a favor)
-
- Misc. Author Info : Known to like playing DOOM.
-
- Misc. Brother Info : Conned into submitting this to the net. I take no
- responsibility for the contents of this file or the
- attached wad. That being said, it is a rather good
- example of the genre - Good design, no HOM,
- inappropriate or misaligned textures, and very
- hard >:)
- Anyway, here it is in the words of the Author...
-
- DESCRIPTION
-
- KILL, KILL, AND KILL SOME MORE.
-
- Puzzle wads really shit me off!! All that happens is you die 30 times trying
- to work out what combination to press the buttons (or whatever), and then
- never look at it again. I love playing DOOM, and I like new walls
- and doors in the same way that I like new scenery. What I had in mind when I
- started designing this level was something to give a challenge to the most
- seasoned DOOM player. I believe that I have succeeded.
-
- This level does have it's fair share of tricks and traps, but basically I
- see them as just being new ways of introducing beasties onto unsuspecting
- (or just complacent) players. Words of warning appear below:
-
- 1) The level gets tough from the word go. Now you can't say that I
- didn't warn you.
-
- 2) If it looks like a trap, then it probably is. NB - I design traps
- to KILL, not just scare. If you get killed the first time (and you
- probably will), don't get too discouraged. Shit happens.
-
- 3) a big APOLOGY to those people who hate it when wad authors use
- darkness excessively as a way of making mosters nastier. My
- darkened maze area has been known to piss the play testers off,
- but in consideration of this there are two (2) sets of light amp.
- goggles available. Both are very hard to get. One is obvious (just
- don't get killed), and the other is in a secret area that shows
- up on the computer map.
-
- 4) If you can't find the red key, don't despair - it isn't hidden,
- probably just disguised by monster bodies. Go and have another look.
-
- 5) If you think that it is too hard, then play it on an easier level.
- 'Hurt Me Plenty' is about equivalent to standard 'Ultra Violence'.
- Don't feel ashamed - even I die about 50% of the time.
-
- Additional Credits to : The authors of DEU and BSP.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M3 (just to be different)
- Single Player : Yes.
- Cooperative 2-4 Player : Yes.
- Deathmatch 2-4 Player : Yes. Lots of extra goodies for deathmatch. It
- should be fun, especially in the dark maze.
- Difficulty Settings : Yes. Don't feel ashamed to use them, as this level
- is specifically designed to challenge even the
- most hardened DOOM players.
- New Sounds : No
- New Graphics : No
- Demos Replaced : One. Watch it anyway - I punch out a cacodemon and
- chainsaw a baron to death, just to prove how stupid
- I am. (it also shows how to complete the level
- - Big Bro)
- * Construction *
-
- Base : New level from scratch
- Build Time : Many, many, many days
- Editor(s) used : DEU 5.21(GCC), BSP1.1x
- Known Bugs : None.
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels, provided that I am given credit. If you do use it for some purpose
- or another, please drop a line (I get a warm glow).
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications except to mark any new FTP sites, BBS numbers,
- etc. it may be got from. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- infant2.sphs.indiana.edu (of course!)
-